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Bob wrote:
> I guess David Buck must know the real answer, but I can't remember if it
> was in DKB-Trace prior to POV-Ray Trace. Sure seems like it might have
> been the clown-hair fluff look of it that got it this name, but everyone
> probably mixed that up (like me) thinking it was about the hair and not
> some other attribute (if any, such as "silly" as was already mentioned).
>
> Bob
It's lucky that I still monitor this group :-)
Bozo was indeed in DKBTrace. In fact, it was one of the first
procedural textures to be implemented in DKBTrace. I wasn't, however,
responsible for the name. It came from a technical paper presented at
SIGGRAPH '84 by Ken Perlin called "An Image Synthesizer". He showed a
torus with a bozo texture on it.
That paper served as a huge inspiration for me to create the original
textures in DKBTrace and later POVRay.
http://portal.acm.org/citation.cfm?id=325247
http://luthuli.cs.uiuc.edu/~daf/courses/ComputerGraphics/Week8/Shading.pdf
David Buck
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